HomeForumsWhat's newResources 
 
 
WHY does Final Fight Revenge use the 4MB RAM cart?
WARLORD - May 30, 2003

 < Prev  1  2 

 IBarracudaI Jun 2, 2003
Just a completely off-topic question.. where are u guys from? it's 5.50am in here maybe I should get some sleep LOL

 Shitface Jun 2, 2003
Texas. Its 12am here.

 mal Jun 2, 2003
It's 2:40pm here 'down under'.

 IBarracudaI Jun 2, 2003
woah! that's what I call real-time answer

anyways... I really should get some sleep.. it's just that my ISP (here in this forgotten european country.. Portugal) is a real sh*t I can only download 3gb per month from non-portuguese sources... and 3gb because I have a professional pack, the normal pack is only 1gb per month for international traffic..

I pay about 60$US for my cable.. now.. this is too much.. and you guys still think you're being ripped off?

Anyways.. now they came up with what they call "Happy Hours" which is unlimited traffic for 3hours a day.. 4am to 7am, now laugh! this is hilarious.. and here am I downloading some games... btw segasquad thanks for the ftp... now i'm getting ready to go to get some sleep :bs

 fivefeet8 Jun 3, 2003

  
	
	
Originally posted by M3d10n@May 30, 2003 @ 04:44 PM



Do not be fooled: 3D fighting game characters do use a good chunk of RAM. Did anyone play Rival Schools on the PSX? The arcade version had a tag system, and you could switch characters at will.



That's strange. I'm playing the arcade version right now on Zinc and there is no switching players mid gameplay. It's only allows switching characters after each round. What were the buttons to switch?

 WARLORD Jun 3, 2003

  
	
	
Originally posted by fivefeet8+Jun 3, 2003 @ 01:17 AM-->
QUOTE(fivefeet8 @ Jun 3, 2003 @ 01:17 AM)
QUOTE(WARLORD @ Jun 3, 2003 @ 12:11 PM)

  
	
	
Originally posted by fivefeet8@Jun 3, 2003 @ 01:17 AM