Home | Forums | What's new | Resources | |
Virtua Skimmer WIP |
vbt - Apr 15, 2018 |
< Prev | 1 | 2 |
VirtuaSkimmer | May 15, 2018 | |||
Ah I never opened a obj in a text editor before. Was the material name not matching, now its working great! Really cool stuff! |
VirtuaSkimmer | May 25, 2018 | ||||||
I started porting some PSP Katamari levels. But it there a way to disable the Goruad lighting on a ZTP or have it baked? I'm not sure if its the size of my level, but any wall I'm facing is pure white and rather have it baked anyway when turning. I tried commenting out and changing computelight angles function but there is no difference. Also this is stupid but what are the values at the end of model loader
Code:
How to I add a third one after [0],1;? I thought it was the entitie number and priority but i cant seem to add another. Like entities[2], 1); Here's the a video showing the white walls if I face them. I don't know how to cull anything from a distance yet so it runs at 11fps. Also for some reason my players 8x1 and 2 32x32 textures aren't the right color at all and not sure what they deal is there.
|
XL2 | May 25, 2018 | |||||
The last value is "Use_gouraud", set it true or false. At false you use the quad's normal for lightning. Your colors could be wrong because you have too many gouraud shading entries and it overflows on your textures' adress. Set the last value to 0 and you will be Ok. The converter doesn't bake the lightning values, but you can just do a dotproduct on the vectors and multiply the color value to get your lightning value. You would still need to send that value to vram. As for the culling, like I mentionned before it's not made for maps, only for entities. You could subdivide your map in 4-5 models and cull them, but it's not super efficient. |
VirtuaSkimmer | May 25, 2018 | |||
Nice, with the player lighted it fixed the colors bit of a brainfart there why it was dark, and easily could of seen what the lighting bool was from that. Oh yeah that doom sample wasn't a level but entitie for that convertor, was wondering why I was having such crazy clipping issues. Probably will clip it in parts like you said and see if I can even make the game playable to be worth better culling and making a map. |
vbt | Jun 9, 2018 | |||
new katamari video by Virtual Skimmer :
|
< Prev | 1 | 2 |