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| | TrekkiesUnite118 said: |
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you pre-process it into an asset that fits into VRAM. that can all be done before on a computer instead of doing it on the Saturn (maybe the source code can help since it probably has the coordinates for the UV mapping already). each of those animation sets can be made into a tilemap that works on the Saturn. I don't think they even need to be the same size, they just need to match the Saturn's resolution constraints for VDP1.
actually, all of the coordinates for the animations are probably stored in the .bin files in the assets folder. working out how those define the animations would be the place to start (rather than trying to manually cut up the files by hand, which won't work for distributing a "patch" or having people compile their own). |