Home | Forums | What's new | Resources | |
Shoulda been a video game! |
Cynnamin - Aug 22, 2002 |
< Prev | 1 | 2 |
googlefest1 | Aug 22, 2002 | |||
yea, same guy lupas i liked the movie better (but i saw the movie before i read the book) -- but ingeneral most people like the movie better - i think they are in the same boat the book is diferent -- i just look at them as not related (kind of) it is a real good read - dont get me wrong |
lupas | Aug 22, 2002 | ||||
Yea bladerunner is a classic movie. Never read the book though.but will get round to buying it and reading it...one day lol So much to do so little time....... kinda off the topic here but,i have bladerunner on dvd,but the voice over is missing.i kinda liked harrison ford narrating it. I do know the original dident have a voice over,but when ridley scott(i hope ive got the right director here)showed it to the investors or whatever,they dident understand the plot of the film,and said that americans wouldent get it,and told him to put a voice over in,telling people what going on. I think thats a load of bull on behalf of the investors(or whoever it was),they was kinda making out the film was too deep for americans to understand.without a narrator.it was probebly the fact that they dident understand it,and needed a narrator. And i will shut up now,i'm starting to ramble on...... |
FLEABttn | Aug 22, 2002 | |||
I think "Brave New World" could make for an interesting game. Your character takes some soma, bangs a few chicks in an orgy, and takes some soma again. "All Quiet on the Western Front" could be interesting. Another FPS, except it's WWI, and you're a German. |
Falstaf | Aug 23, 2002 | |||
How about a survival simm a la Robinson Crusoe, but set in modern times as in Cast Away. There could be basic items that you need hidden on the island, such as you could find a knife or the materials to make one. There could be a survival tutorial built in, a manual of sorts. You earn points for accomplishing tasks such as building a shelter, making traps for food animals, making needed tools, catching fish or scavaging for food and the manual could tell you if the item is a food item, poisonous, construction material ect. There could be "hostiles" you need to hide from and or overcome. Animals that attack, snakes that bite ect. Disease and injury to avoid or survive and a host of other challenges that eventually add up to the points you need for the game ending, your rescue. It could be adapted to tropical, desert, arctic, mountain forest and Africa/sub tropical themes, maybe all build into the same game. Sounds pretty complicated but no more than many other simms. What do you think? |
googlefest1 | Aug 23, 2002 | |||
i wouldnt buy that game not trying to knock your idea, if you like it, you like it - but for a game like that, i would think it would get boring after a while becasue its the same thing over and over (unless its a short game) and tomany things would be automatic --like the shelter building - for a game of today you'd probably find the pieces and it will be automaticaly put together -- now if you could actualy design it your self and see how it tests up against the simulated weather in the game , that would be cool im not a big fan of fighting wild animals or primitive tribes people - thats why i wouldn't buy it -- i dont like those dinosaur games either -- but many people do- so mabey its a good idea. but certainly as a educational game for survival tactics - thats certainly cool - but it would be old news to me ive read too many manuals for the game to be fun for me |
maidtina | Aug 23, 2002 | |||
how about a snatcher style game of William Gibson's "Neuromancer"? including the dark detail's of Case's rather large drug habit and the cannabis filled interior of the "Marcus Garvey"... aimed at the older market |
mal | Aug 23, 2002 | |||
Some William Gibson based games would be cool because they evoke images of a different, future world. How would you go basing games on pre-published material though? If you know the work well enough, where's the gameplay? I guess I'm thinking RPGs... |
antime | Aug 23, 2002 | |||
The old Neuromancer adventure... was pretty cool. It was sort of a cross between an adventure and an RPG, and I definitely recommend it if you can run it. The title music was made by Devo, btw. |
antigov | Aug 23, 2002 | |||
What about Shrub..., by Molly Ivins? Gameplay à la Shunmue's FREE system (thingumabobber). Follow the village idiot on his quest to become President! Or maybe, based on one of the countless computer programming books, a new tetris style game. Only with ASCII characters instead of oddly shaped blocks. The lines will only disappear when the characters have fallen into proper syntactical order! OK, so I don't read that many novels - sue me. |
ALittleManOnYourFinger | Aug 24, 2002 | |||
Michael Chriton's Time Line would make a fun game.I guess it would be kinda like Myst with some action sequences. |
Nadius | Aug 24, 2002 | |||
There already was a pc game, i haven't played it though. Timeline was a pretty good book, I wish they had made that into some kind of movie. It was better than Congo IMO. |
Nadius | Jan 20, 2003 | |||
As that dude from altered beast says, "Rise from your grave." |
< Prev | 1 | 2 |