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SEGA Saturn 28th Anniversary Game Competition - Discussion Thread
EmeraldNova - Sep 2, 2022

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 Malenko Dec 29, 2022
He submitted it, no worries.

 vbt Jan 2, 2023
@Ervilsoft... nice entry, you're ready to participate to the world famous project FBNeo/FBAlpha for Sega Saturn !

 Danthrax Jan 3, 2023
OK, so I've gotta tell the tale of how I turned this screen in the Stellar Assault SS demo from Japanese into English because it was a pain and I need to get it off my chest




I started by taking a screenshot of this screen and opening it in MS Paint, typing some English over it, painstakingly dividing it into tiles matching up with the original file's tiles, extracting with CDMage the BG file that makes up this screen, then copying and pasting by hand each tile individually from Paint to CrystalTile.

I found that the game draws a pair of tiles next to each other, then draws the next two tiles *below them* to form a square, then goes back up two spots and to the right two spots to draw the next tiles. So that's why I couldn't just copy and paste the whole image at once or even an entire line at once into CrystalTile — I had to do it tile by tile because the game displays them differently than how they're stored. LOVE IT

The pain I put myself through:



After that I found that the game reused the first blank tile over and over, including in a spot where the bottom of the C in COMBAT would go because it's a blank space under the horizontal line character in the original Japanese.

Here's what that looked like in-game:



Looks like incomplete garbage, so I didn't want to just let it be like that. And it would be a bunch of work to type in a smaller font and re-copy-and-paste each tile one by one back in there.

Oh, and here's an illustration of how the developers reused the first four tiles for all the blank space on this screen — I drew some lines on them in CrystalTile, then booted up the game:



So I decided that I had to put that "bottom of the C/edge of the bottom of the E" tile in CrystalTile in a space that I wasn't using.

The "Releasing spring 2023" line is a little shorter than the original Japanese, so I tried putting the tile in the last spots of that line. Then I found the tilemap in the BG file and found which tilemap address corresponded to the one that was a blank space (through a lot of trial and error — putting a copy of a tile from the big STELLAR ASSAULT logo into random spots and getting closer and closer to where I wanted to be). Then I tried putting in there the address corresponding to the last couple tiles of the map, where I put the bottom of C/E tile, but for some reason it refused to show it in-game — it was just blank.

So I went with plan B. Since I used a smaller font for the "Releasing spring 2023" line than the original Japanese, I had some unused (but unique in the tilemap) space above that whole line. So I picked one, put the bottom of C/E tile in there, figured out the tilemap address of that tile, plugged that address in place of the blank space, then put a blank space's address in the tilemap where I drew the bottom of C/E tile. VOILA SO EASY

Oh and BTW, I found that each tile in that graphic does not have a corresponding address in the tilemap. Each tilemap address is a four-tile chunk, and they're not even drawn sequentially based on how the tiles look in CrystalTile, as I explained above. So that was an extra wrinkle to wrap my brain around.

All in all, five hours of work for a screen few people will see* but hey, at least I learned a new and interesting way that developers tortured graphics out of the Saturn.


*You have to sit at the title screen without pressing start, waiting about 15 seconds, at which point a gameplay demo will load up. Hit the start button to end that demo and the game will display the screen above. Oh, and the screen originally said in Japanese "3D shooting game" up top, "Stellar Assault Double S" in red in the middle, and "Scheduled to be released Feb. 26, 1998, for 5,800 yen (excluding tax)" at the bottom.

 slinga Jan 4, 2023
@Ervilsoft... ,

Super impressed by your entries. Are you planning on sharing source code as well? Also glad you used the .BUP format, keeps everything easier for end users if us dev use compatible formats. Woot.

 TrekkiesUnite118 Jan 4, 2023
Yeah, that QR save tool should prove to be really useful, especially for testing translation patches on real hardware.

 Knight0fDragon Jan 4, 2023
I can see the QR2 being most useful built right into Pseudo Kai. Those folks have the hardest time getting their test saves out. It is also practical to be built into other ODE menus as well.

Such a brilliant idea, this is why I love this competition so much, so much outside of the box thinking.

 PandaMonium Jan 5, 2023
Really impressed by this year's submissions. Judging is going to be difficult. Still working on the contest video I do every year for this, so you can expect all the submissions to get coverage there. The progress with ongoing projects is excellent, and a lot of the new projects have been a joy to play, especially magic. Great work all around. Super happy to be a part of the judging panel and am having a great time making this contest video.

 Tails of Saturn Jan 5, 2023
@SuperReye... Just played Sky Blaster. This is awesome. Had a real blast playing, cant wait to see the next iteration. Thank you

 Ponut Jan 5, 2023

https://youtube.com/b6nl5cjuCiw


showreel video

 Tails of Saturn Jan 7, 2023
I made a demo reel of all the homebrews submitted to the competition


https://youtube.com/ekMYUr0RJEU


 Ponut Jan 7, 2023
just realized I completely 100% forgot about the chip-8 emulator

 Tails of Saturn Jan 7, 2023

Ponut said:

Damn it! I left magic out of my vid

 vbt Jan 8, 2023

Tails of Saturn said:

not good i noticed that, it deserves its own video, and if you're lucky with looping

 Tails of Saturn Jan 8, 2023

vbt said:

I'm on it

 Tails of Saturn Jan 9, 2023

vbt said:

Is this enough?


https://youtube.com/lebrtCGbteQ


 vbt Jan 9, 2023

Tails of Saturn said:


Wonderful ! Over 2 hours of happiness
Big thanks @Tails of Saturn... !!!!

 slinga Jan 9, 2023
Someone should convert that video to CD+G so all the Saturn users without mod-chips\ODEs can watch the video.

 Dave Voyles Feb 7, 2023
I learned of this from @PandaMonium...'s awesome video covering it.
Nice work across the board!

 slinga Feb 7, 2023
@Dave Voyles... welcome to SX!

Checkout some of the other contests: SEGA Saturn 27th Anniversary Game Competition..., SEGA Saturn 25th Anniversary Game Competition..., and C4 - 2005 & 2006 discussion....

 vbt Feb 12, 2023
congrats everybody ! you can give my prize to people next to me : @DamageX...

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