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| SEGA Saturn 25th Anniversary Game Competition |
| EmeraldNova - Jul 18, 2019 |
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| vbt | Nov 22, 2019 | ||
| well done @slinga... | |||
| XL2 | Dec 27, 2019 | ||
| Here is my entry : Project Z-Treme Edit : btw thanks to Corvusdeux and Ponut64 for the 3d weapon models! | |||
| Cobradile | Dec 29, 2019 | ||
| Here's my entry: Rossies Classic This is a port of a game I made on PC last year. It's a simple gallery shooter game. The plot is you're stopping aliens disguised as delinquents from turning the world into a giant cigarette for their 100-yearly tradition. I tried my best, but feel it's not very well put together, nor is it really finished, just enough to enter here. It was hard, but it was fun! Now that I know how to do 3D at Jo, I'd love to have a go at it again! Here's the source code... if you want to know how badly this was put together. Controls: Start - Skip slides/pause A - Advance Slide/Shoot B - Restart game There are also various cheats you can do, but what would be the fun in telling you how to do them? Game works fine on Mednafen, struggles a bit on Yabause. I hope this work on real hardware without any problems. EDIT: Had to update to make the top text more readable and add cheats. | |||
| Ponut | Dec 31, 2019 | ||
| -- PONUT64 ENTRY -- PROJECT: " " In this demo, you can run, jump, slide through rings or gates at (hopefully) high speed in time to get through them all. You can also collect some joose. For no reason. Explicitly, the game is inspired by my years playing the TRIBES franchise. Astute observers will note my demo has no jetpack or even a double jump. That kinda sucks; the fundamentals of movement are less fun with no air control. The levels in the demo also suck. This is a game that needs huge levels, just like TRIBES (though here, less huge). I had no time to make a binary format for the object data, so I read it straight from my intended source material instead (a good testing step): a 24bpp TGA. Unfortunately, the scratch buffer is only 64kb and this cut the maximum map size in half. In future I want to support even bigger maps than 255x255. Multiple 255x255 maps stitched together ! ... Or something like that. The demo uses PCM sound and music. The game loads data asynchronously, but the open/close process for files will inject bad frames. The asynchronous file access is not really needed for as much as it is being used for. It would be faster to load all the models and sound up-front for sure. So you have to run around a bit while all the models and sounds load. Controls: D-PAD: Camera-relative movement on the ground. In the air and when sliding, it will influence your velocity relative to the camera. Use it constantly! A: Turn left B: Look down C: Turn right // Think of ABCY as WADS. Arrow key arrangement. To be honest looking up and down is hardly neccessary. X: ? //So I admit this controls configuration is going to be very confusing at first. Y: Look up Z: ? L: Slide. You can't win without using this! R: Jump. You also can't win without using this, but you knew that. START: Reset player. If you are in the air when you reset, you will be brought to the center. Also, in the top left is a framegraph. At a glance you can see how the past 66 frames have performed by how high the red bars are. A flat line is ideal. COMPATABILITY: ***THIS IS AN NTSC GAME. IT DOES NOT WORK PROPERLY ON PAL SYSTEMS OR EMULATOR SETTINGS*** Real hardware is recommended. A display that supports interlaced video is required. Mednafen/Bizhawk are acceptable, and closely represent the final experience, but still have higher input lag and apparently inconsistent end-user frame delivery. Other emulators are not recommended. Please don't use them. Screenie:
Demo download link: bielscringo... /e: Full source (includes compiler environment): full_proj_123119... | |||
| folken | Dec 31, 2019 | |||
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| folken | Dec 31, 2019 | ||
| Hello I would like to participate my game is called "Mazinger Z". I'm not at home, please download the ISO from the official website. there are photos, videos, manuals, sources in C ++ and binaries to play. Video... Best Regards! | |||
| NoahSteam | Dec 31, 2019 | ||
| Submission Type: Translation Patch <Sakura Wars> My submission is the English translation patch for Sakura Wars. This was released to the public on December 15th 2019. The patch can be downloaded here.... trekkiesunite118 also helped with this by adding in subtitles to all of the movies, patching the minigames, patching the intro logo, and helping me figure out how vdp2 images are rendered & stored. Github Repository: Documentation Some of the tech work I have documented here. There is a lot missing, but I plan to eventually put it all up. Tech Team - Sakura Taisen Translation Forums ... What was Patched? Story dialog Battle dialog Minigames Battle menus System menus Added subtitles to movies(!) Load Screens Bootup screen The only thing that wasn't patched were the end credits. Media
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| vbt | Jan 1, 2020 | ||
| i wanted to send something else but ... http://vberthelot.free.fr/fba_beta4/MULTIB2020... | |||
| TrekkiesUnite118 | Jan 1, 2020 | ||
| And here's my other submission: Grandia English Patch version 0.7.0: EDIT: Forgot to mention that if it weren't for the work of Nanash1, this wouldn't have been possible. A big thanks to him on his work figuring out the compression used. This will translate all the battle menus and text into English:
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| XL2 | Jan 1, 2020 | |||
Hmmm, so what did you use? Libyaul? | ||||
| TrekkiesUnite118 | Jan 1, 2020 | ||
| Also these are just for fun, but here are some Cinepak Demos I've encoded and put together: Videos include the following:
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| vbt | Jan 2, 2020 | ||
| late entry by @ndiddy... it came during the review i hope it can be included to the contest | |||
| slinga | Jan 2, 2020 | ||
| @EmeraldNova..., thank you for reviewing my game on stream. I have some fixes in trunk (slinga-homebrew/Twelve-Snakes...) which I never got around to completing before the end of the contest deadline. I fixed the score (you hit "Z" which cleared the score, then you hit start to display the score) and I'm in the middle of adding some new game modes. And thank you for the good laugh regarding the number of players. Proof 12 Snakes is 12 player: | |||
| EmeraldNova | Jan 2, 2020 | ||
| What kind of hardware setup would you need to have 12 simultaneous players? | |||
| EmeraldNova | Jan 2, 2020 | ||
| So I didn't know that the multi-tap had 6 controllers on it. | |||
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