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Saturn Emulation Compatibility lists |
Carnivol - Jun 5, 2003 |
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JonnyCasino | Jun 8, 2003 | |||
Well if you go to that site I mentioned SSF Tribute... I posted a few images of various games running on SSF (check the SSF forum section) and have to say I'm real impressed with this emulator, 2D games are actually perfectly playable with frameskip 1 or 2, and a translation of the SSF site looks like they are gonna concentrate on speeding the emulation up for future realeases which will be great |
JonnyCasino | Jun 8, 2003 | ||||
Actually using the frontend someone linked to in another post I can play games fine from the CD under XP Pro, the catch is its only REAL games that work for some reason backups just go to the cd player and allow me to play music tracks, I was told it was due to missing warning track but I've since realised it isnt as backups with the warning track still wont play for me |
racketboy | Jun 8, 2003 | |||
SOTN is in English though I'd say that makes the difference to me |
Carnivol | Jun 8, 2003 | |||
Yeah, ofcourse SOTN was available in English on the PSX, which is a big + for Sony, but when you already know every little corner of SOTN, and hunger for more... Going for the bonus stuff in the Saturn version is the way to do it! (As the GBA games aren't nearly as good as SOTN, okay, Aria of Sorrow is realy good, but Circle of the Moon was to messy and Harmony of Dissonance was to short'n easy) +Some of us do have a certain amount of Japanese skills, or atleast has the ability to learn/memorize what the different things do. (I've played through several RPGs in Japanese, but still getting very much out of the story and everything... menus are very easy to figure out + a good RPG has a visible story) Anyway, since SOTN isn't the game that requires the biggest amount of language skills to play... I guess that brings the big + over to the Saturn's side! Anyway, got the game to work Hehe, goes a bit slow though... Was atleast able to speed it up a bit by messing around with the VSYNC and Framewait thingy... But still only at like 60% speed (I think that's good for a p3-500mhz) Can't wait 'til I get myself a new saturn... (But that'll have to wait |
fivefeet8 | Jun 8, 2003 | ||||
I do have real games, and they don't run from cd even with that loader and the other things mentioned in that thread. I've already tried deleting the winxp patch file in the girigiri directory and it still shows a "cd drive open" message upon startup. |
JonnyCasino | Jun 8, 2003 | |||
Go to "Add/Remove Programs" in your control panel and scroll to the bottom of your list (thats where it was in mine) and you should see a japense program, remove it, restart your pc and try Giri Giri again. Worked for me anyway |
fivefeet8 | Jun 8, 2003 | ||||
Well I'll be damned. Not only are my originals working, all my backups are as well. Yay!! Thanks. |
M3d10n | Jun 9, 2003 | |||
After playing and beating the Saturn Dracula X, and being a Saturn zealot myself, I must admit: the PSX version looks better. It doesn't matters if the Saturn kicks the PSX in the arse when it comes to 2D. A half-assed port is a half-assed port, period. The game has loads of ridiculous slowdowns that shouldn't be there. Almost all transparency effects were replaced with the fugly mesh transparency, when this was NOT necessary: they could've used other much better looking transparency methods. As a matter of fact, a few areas in the Saturn version have plenty of transparencies. As example, the ultra-hard haunted prision or something, where there are ghosts and soul fireballs flying around. The ghosts are transluscent, the fireballs leave transluscent trails and launch eletrical spells that use transparency as well. Same for one of the bosses, that purple one you fight in a dining room, and that is nearly impossible to fight when using Ritcher or Maria, since you need to get through a narrow passage at a certain height. ALL of it's spells have breathtaking transparency effects, so the reason they were not used during the whole game remains a total mistery for me. BTW, in almost all areas, the candles have a transparent glow around them, hinting that Konami could've used transparency on fire, explosions, spell effects, Alucard's trails, if they really wanted to. But, for any SOTN junkie, playing through the Saturn version is required |
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