Home | Forums | What's new | Resources | |
Propeller Arena Leaked! |
link343 - May 13, 2004 |
< Prev | 1 | 2 |
Dud | May 15, 2004 | ||||
I remember reading a similar article a few years ago. However I failed to comprehend how aerial combat had anything to do with terrorism. :huh Maybe I need to start being offended more easily. |
Pearl Jammzz | May 15, 2004 | |||
Plane running into a big building killing thousands.......a plane game where u go around and kill other planes. Make sense now? I feel they could of released it but it was their decision... |
Pyrite | May 15, 2004 | |||
Well there a stage thats placed in a city with skyscrapers and sometimes its hard to dodge them and you go right into them just like sept 11th |
APE992 | May 15, 2004 | ||||
It's not that hard to dodge the buildings. After playing the game it seems stupid. They were as many people have said, afraid someone might reenact 9/11. Problem with that is as soon as you hit a building you blow up. Nothing happens to said building, so a reenactment of you flying a biplane into a building will happen, but never 9/11. |
it290 | May 16, 2004 | |||
Wellp, as I said before, I think the 9/11 thing was just an excuse for them not to release it. I mean, the DC's future was dismal at that point; the game probably wouldn't have sold very well to begin with and 9/11 was just icing on the cake. If you recall, Shenmue 2 was cancelled for the US at around the same time, and if Sega didn't think they could make money off that, they certainly couldn't have had very high hopes for Propeller Arena (especially given that it's an online-oriented game and they probably didn't want to support it). |
racketboy | May 16, 2004 | ||||
good point about the Shenmue thing |
Pyrite | May 16, 2004 | |||
I thought Shenmue 2 didn´t came out on the US DC because Microsoft bought it and wanted it on the XBOX and since PAL copies were already pressed they had to let go. If they didn´t wanted to support PA then why make the game at that stage in the first place? Unless SEGA makes decisions from night to day and they are are known for bad decisions. |
it290 | May 16, 2004 | |||
Well, the game took quite a while to develop. By the time the game was pretty much ready, they decided they weren't going to make money off it. Same thing happened with Half-Life and Soul Reaver 2.. both of those were pretty much complete as well. There was a deal with Microsoft, as you mentioned, but that was only made because SOA didn't think they'd make enough money by releasing it on the DC (which they were still releasing games for at that point). The game was already slated for release in the US at that point, the Xbox deal just gave them another excuse for backing out. I doubt MS really cared about exclusivity as far as the DC was concerned anyway. SoA really screwed the US over towards the end of the DC's life cycle; there were several really good games that never saw the light of day over here. It was a dumb move in my opinion. Shenmue II sold dismally on the Xbox, I think it would have fared much better on the Dreamcast. Not too many DC fans had 'boxen by that point, and I'm sure a lot of Xbox owners weren't interested in a sequel to a game they never heard of, especially one with 'DC-quality' graphics. (side note: That is something that always pisses me off with reviews of games ported from the DC to the current systems.. reviewers always say 'the graphics look dated' etc etc.. as if the DC were a PS1 or something. True, some DC games do look dated, but honestly I was more impressed with the graphics of Code Veronica than those of REmake, for example. And Skies of Arcadia/Sonic Adventure 2 sure look better than a lot of 'cube games I've seen.) |
link343 | May 16, 2004 | |||||||
According to Online Consles:
getting a server is impossible, I guess. Another person on Online Consles said something that ticks me off:
|
it290 | May 16, 2004 | |||
Pssh. I doubt they were actually running the PA server software at that time. |
gameboy900 | May 16, 2004 | |||
They probably got rid of the game because of the horrible sales that faced alien front online. A game with basically the same type of gameplay. PA would have been boxed with the mic (there's a option for the talk button in the config so you could chat with others like in AFO). The game would have NEVER made any money for Sega it was easier and cheaper for them to just write it off and get their money back that way. And to be honest I wasn't too impressed with the graphics, seemed like the locations were just too barren. |
FiZiX | May 18, 2004 | |||
Alright, this may be a stupid question but does anyone know if it's possible to play PA between 2 Dreamcasts on a network if they both have BBAs or do they need a server in that scenario too? |
it290 | May 18, 2004 | |||
No, a server is definitely needed. Link cable support might be a possibility however (especially considering AM2's F355 supported it), but I don't know if anyone's tried it yet. |
link343 | Jun 12, 2004 | |||
If your looking for the cover for Propeller Arena, it's here.... |
< Prev | 1 | 2 |