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New SSF :D
vbt - Jul 11, 2003

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 Tagrineth Jul 15, 2003

  
	
	
Originally posted by antime@Jul 15, 2003 @ 12:07 PM

Since it is just as 2D as the Playstation, no. (As I believe I've mentioned here a few times.)


Technically the PS1 is designed for 3D, it just doesn't have a Z-buffer.

If you're in PS1's native 2D mode, the GTE goes idle and becomes completely worthless.

 antime Jul 15, 2003
I was talking about the graphics chip, which like the Saturn's is 2D-only.

 Tagrineth Jul 16, 2003

  
	
	
Originally posted by antime@Jul 15, 2003 @ 10:58 PM

I was talking about the graphics chip, which like the Saturn's is 2D-only.


True.

But Saturn can still draw curved quads. And those won't look right in Direct3D or OpenGL, unless you have one hellishly ancient video card.

 antime Jul 16, 2003
Those "curves" are defects in VDP1's edge-detection algorithm (at least that's how the phenomenon is described in the manual).

 M3d10n Jul 16, 2003
It looks better than straight convex quad drawing, nonetheless.

I wonder if SSF's quad drawing algorithm does the curved effect... gotta give it a try. Too bad the emulator is slow and it takes a good deal of time to get to the open field battle areas, in all SF3 scenarios.

Maybe I can find a save file on the net...

 Tagrineth Jul 16, 2003
NiGHTS also uses curves. I can't remember which level, but there's one (or maybe more) where when you go near the ground, it bends downward under your character. Very impressive looking effect IMO.

 Resident_Lurker Jul 16, 2003

  
	
	
Originally posted by Tagrineth@Jul 16, 2003 @ 02:11 PM

NiGHTS also uses curves. I can't remember which level, but there's one (or maybe more) where when you go near the ground, it bends downward under your character.


Suburban Museum had that. A cool effect indeed.

 WARLORD Jul 18, 2003

  
	
	
Originally posted by Resident_Lurker+Jul 16, 2003 @ 09:48 PM-->
QUOTE(Resident_Lurker @ Jul 16, 2003 @ 09:48 PM)