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New SSF :D |
vbt - Jul 11, 2003 |
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antime | Jul 15, 2003 | |||
I was talking about the graphics chip, which like the Saturn's is 2D-only. |
Tagrineth | Jul 16, 2003 | ||||
True. But Saturn can still draw curved quads. |
antime | Jul 16, 2003 | |||
Those "curves" are defects in VDP1's edge-detection algorithm (at least that's how the phenomenon is described in the manual). |
M3d10n | Jul 16, 2003 | |||
It looks better than straight convex quad drawing, nonetheless. I wonder if SSF's quad drawing algorithm does the curved effect... gotta give it a try. Too bad the emulator is slow and it takes a good deal of time to get to the open field battle areas, in all SF3 scenarios. Maybe I can find a save file on the net... |
Tagrineth | Jul 16, 2003 | |||
NiGHTS also uses curves. I can't remember which level, but there's one (or maybe more) where when you go near the ground, it bends downward under your character. Very impressive looking effect IMO. |
Resident_Lurker | Jul 16, 2003 | ||||
Suburban Museum had that. A cool effect indeed. |
WARLORD | Jul 18, 2003 | ||||
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