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New 3d saturn game |
Meyitzo - Aug 18, 2003 |
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Daniel Eriksson | Sep 1, 2003 | |||
Here is the fixed titlescreen : |
Daniel Eriksson | Sep 1, 2003 | |||
And here is the ballon-animation. |
vbt | Sep 1, 2003 | ||||
Here is a little messy source... that contains picture dispaly.
It's always interesting to know someone who have skills on ASM. I would need them for emus. |
mrkotfw | Sep 1, 2003 | |||||||
enjoy:
Code:
please check for typos, if you guys need an example just ask:
Code:
:cheers |
mrkotfw | Sep 1, 2003 | |||
nuff said: http://ss_snk_359.atheos.net/tmp/epGame.rar... this is enough to get this game running... :cheers |
mrkotfw | Sep 1, 2003 | |||
ok my third post, im on a rampage! update: BTW, for those of you dont know 3d world runner is for NES... try it out -- one of my favorite games for NES if we get actually far to create this game maybe Reinhart can implement sound |
vreuzon | Sep 2, 2003 | ||||
About slinga's project: I also think the sprites and background should not just be ripped; but when the game will be finished, it will be easy for anyone to change it. Nescphp: can you give a link to some 3d world runner screenshots ?
Code:
what is 4096L ? and 512L ? |
slinga | Sep 2, 2003 | |||
Holy crap. Sensory overload. Recommend some docs to read, I have no idea about any of the above code. And I'll take a look at your code Necsphp, thanks for your feedback guys! As far as not ripping sprites directly, I just think it would be much easier to just rip sprites, then to actually design artwork for a game. Daniel: Excellent work on the sprites, that should be all I need to for the main menu. Vreuzon: Don't call it Slinga's project, I'm probably the only one in this thread who hasn't done anything yet |
vbt | Sep 2, 2003 | |||
Slinga don't you like the prog I put with picture dislpay ??? |
slinga | Sep 2, 2003 | |||
I'd looked at the source code for your picture viewer. I'm not sure how it works, I'll have to compile it and test it a few times. But thanks for your help VBT. I think the first thing I should do is read up on how the Saturn displays sprites. I found some good stuff in the docs on Antime's site. |
Daniel Eriksson | Sep 2, 2003 | |||
I have played 3d world runner for Nes. Its a cool game, sorta like Space Harrier but without wepaons if I remember correct. |
mrkotfw | Sep 2, 2003 | |||
if you guys want i can handle the code for the controllers, make simple functions??? if you want i'll upload the full *.h onto a zip after im done ... just tell me what to code and i'll try my best. :cheers ok seeya |
RockinB | Sep 4, 2003 | |||
Hi! First: I really appreciate your work on a new game, thats cool! Second: the approach of ICE is not the best choice for you, you would not be able to work in parallel. It does improve the quality, but won't help you to speed up this big task. And third: Before you really start, just think a bit about an experience that I made: when you create games where story is importand and puzzles and stuff have only one solution, then you as the creator won't have any fun playing it when it's finished. Additionally it's much more difficult to create it because story has to be interesting and have tension. If you really want to enjoy your game, it would be better to make something like a racing, fighting or random puzzle game, something that offers new tasks and experiences even for those who made the game. That's just a thought of me, you'll have to do a lot of work on this, so you should think about this, too. Good Luck! The Rockin'-B |
mrkotfw | Sep 4, 2003 | |||
:agree <_< will this be a dead project from now on? |
slinga | Sep 4, 2003 | |||
Nescphp: Relax. The first milestone was set for 2 weeks. I still have another week or so to get started. |
mrkotfw | Sep 5, 2003 | |||
2 Rockin'-B: :lol: well i don't think we are going to do a proffessional game... i think it would be a good idea to toss this game/demo around to see what we all can come up with |
Daniel Eriksson | Sep 6, 2003 | ||||
Well, my dream would be to create a four player splitscreen fps game on the sat. If these works good on the Gba, the Saturn shureley can do it times four, for shure! Perhaps im getting away from the main subject. |
Tagrineth | Sep 8, 2003 | ||||
Go grab Duke Nukem 3D, Quake, and PowerSlave for Saturn. PS is 30fps, DN is 30fps, and Quake is 20fps. Multiplayer via system link only. SH-2 isn't nearly as efficient as ARM7. |
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