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| Shakey Jake33 - Jun 7, 2003 |
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| mal | Jun 9, 2003 | ||
| Don't be too sure. When I first got my Saturn I bought an AR+ from Lik-Sang, thinking it was a 4MB cart. <_< | |||
| Shakey Jake33 | Jun 10, 2003 | ||
| That's not really my point... my point is that anyone who hears of a cart called 4in1 is going to assume it can play 4Meg games. Therefore labeling carts with only 1Meg capability as 4in1's, although technically accurate, comes across to me as a bit of a sneeky way for companies to clear off those piece of junk 1Meg only carts that no-one needs anymore. | |||
| mal | Jun 10, 2003 | ||
| Tagrineth, I'm pretty sure that any problems that occur with an AR4M+ and 1MB games are fairly minor. Shakey Jake33, that's a bad assumption to make. Trust me , I've learnt from it. | |||
| Tagrineth | Jun 10, 2003 | |||
Uhm... OK. SNK's 1MB cartridges, as well as having less memory than Capcom's 4MB, are wired differently. The AR4M non-Plus was released before Capcom's 4MB expansion, so the 4MB part is wired one way only, for SNK's schematics. That's why the non-Plus AR4M's only work with very, very few 4MB games, and why you have to add a connection to get X-Men VS SF and Vampire Saviour to work - most others still won't. The AR4M+ has the wiring for both SNK's 1MB spec and Capcom's 4MB spec, and it auto-switches between the two depending on what's requested, so NOTHING gets broken. If you try to run SNK's 1MB games using a Capcom 4MB RAM cartridge, not all of them will work correctly. ...there, that should clarify everything. I never said there would be problems with an AR4M+ and 1MB games; in fact I said earlier that the AR4M+ was equipped to avoid the issues that 4MB carts have. Side note: My AR4M+ arrived yesterday! | ||||
| klakalou | Jun 10, 2003 | ||
| theres more 4-in-1 carts than sega systems =/ | |||
| Shakey Jake33 | Jun 10, 2003 | |||
Uhm... OK. SNK's 1MB cartridges, as well as having less memory than Capcom's 4MB, are wired differently. The AR4M non-Plus was released before Capcom's 4MB expansion, so the 4MB part is wired one way only, for SNK's schematics. That's why the non-Plus AR4M's only work with very, very few 4MB games, and why you have to add a connection to get X-Men VS SF and Vampire Saviour to work - most others still won't. The AR4M+ has the wiring for both SNK's 1MB spec and Capcom's 4MB spec, and it auto-switches between the two depending on what's requested, so NOTHING gets broken. If you try to run SNK's 1MB games using a Capcom 4MB RAM cartridge, not all of them will work correctly. ...there, that should clarify everything. I never said there would be problems with an AR4M+ and 1MB games; in fact I said earlier that the AR4M+ was equipped to avoid the issues that 4MB carts have. Side note: My AR4M+ arrived yesterday! So it really does 'auto-switch'? I just presumed the switch was hypothetical and it just managed the RAM correctly. | ||||
| Alexvrb | Jun 10, 2003 | |||
Perhaps its sneaky, but its legit. When I say 4in1 non-Plus, I mean 1MB, and Plus means 4MB. Older 4MB carts require the mod. So, those two terms can cover all 1MB and 4MB 4in1 carts. So if a cart isn't specifically called a something 4in1 Plus or 4M Plus, it's probably not. Oh, and there are games that don't REQUIRE the extra memory, but make use of it if you have it. | ||||
| Shakey Jake33 | Jun 10, 2003 | ||
| True... just seems a bit of a pain... I mean they know no-one would willingly get a 1Meg cart anymore if the 4Meg ones autoswitch... But bah about that stuff anyway. Another Q.... I've confirmed SFZ3 works in 50Hz... does Vampire Saviour work? | |||
| Tagrineth | Jun 10, 2003 | |||
Yup. It has one 4MB component with the wiring necessary for both the 1MB SNK spec AND the 4MB Capcom spec. | ||||
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