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Metal Gear Solid on Saturn |
Frogbull - Oct 9, 2023 |
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Frogbull | Nov 9, 2023 | |||||
I don't know yet Have you transformed Twisted Metal 3D models to Quads @nando... ? |
Frogbull | Nov 13, 2023 | |||
I dumped the 3D Models of MGS from the PS1 version with Jayveer...'s tools. After that I used Blender, GIMP and XL2's great converter. Did you try to directly rip assets from your Graphic Card? |
nando | Nov 13, 2023 | |||
I actually was able to export the textures juts fine. I'm going to try again to import it into Blender, I don't think I had tried that before. |
Frogbull | Jan 13, 2024 | |||
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Frogbull | Jul 2, 2024 | |||
Hello there! I am progressing well on the second level of MGS and I'm wondering if anyone has an idea for a VDP2's compatible solution that would use 1 or 2 layers (I want to keep one for the background) to achieve a snow effect equivalent to the particle system used in the PS1 version:
It doesn't need to be close or similar, just something that looks like falling snow in a cycle without generating too many calculations or consuming too much memory. So if you have any ideas or can think of any Saturn/PS1 games with snow effects, I'm all ears. |
Frogbull | Jul 2, 2024 | |||
The most similar effect on a Saturn game that I see is this one in Shining Force III:
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nando | Jul 2, 2024 | |||
what background layers do you have available? you should be able to use slColorCalc() with CC_ADD (or CC_RATE, but I think _ADD will look better) on any BG layer that is available, and then scroll it. you could even do 2 layers and scroll them in different directions, which would be closer to what MGS looks like. |
paul_met | Jul 2, 2024 | ||||
You can create a simple animation of show by dynamically changing palette. |
antime | Jul 2, 2024 | |||
You can also plot into background tiles, and repeat and scroll them. |
Frogbull | Jul 3, 2024 | |||
Thanks for your suggestion guys 16x16 tiles dynamically animated by changing palette seems a good way to achieve a non-rainy snow effect. To avoid too much repetition, maybe 4 differents tiles will be necessary and to break the up/down-line effect, a scrolling on X/Y at the same time |
Frogbull | Jul 3, 2024 | |||
I did a quick test with a single tile Transformed to gif Tilled to 320x224 I'm not totally convinced |
nando | Jul 3, 2024 | |||
probably need a bigger tile, the "snow" is too close together? also, if you have 16 colors for palettes, you should be able to have 15 frames of animation? |
Frogbull | Jul 3, 2024 | |||
Maybe differents tiles but seamless during one frames so they can be in a mixed mosaic. I could also merge/split snow pixel at some point to have less dense area but I don't know if it will look great. |
Frogbull | Jul 3, 2024 | |||||||
The snow effect from FF6 intro looks great
More simple but not bad, the snow effect in Super Adventure Island II
Not a big fan but Sonic 3 has also a snow effect
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Danthrax | Jul 3, 2024 | |||
The sixth stage of Bulk Slash has snowfall, although I think it uses VDP1:
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Panzorta | Jul 3, 2024 | |||
There are also Nights, Die Hard Trilogy and Panzer Dragoon Zwei which use a snow effect on Saturn. |
nando | Jul 3, 2024 | |||||
These all look like they use sprites. an option for sure, but you will use up more fill rate an CPU that way. |
Frogbull | Jul 6, 2024 | |||
Here is my current snow effect managed by the VDP2, quite simple |
Ardiloso | Jul 7, 2024 | |||
It looks good, congrats. Would be better a full screen video, without the tv, cover etc. |
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