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Grandia II |
MasterAkumaMatata - Feb 8, 2004 |
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racketboy | Feb 13, 2004 | |||
voices and battle were the only things that were better. and those two things along don't make a better game |
Fabrizo | Feb 13, 2004 | |||
I prefered Grandia II to Skies of Arcadia as well. While as I have to say that I did prefer Skies 'real' over world as opposed to grandias point-and-click map, and skies had alot of neat side quests that Grandia II was lacking in, It wasn't as fun due to the seamingly endless battles (especialy when your flying your air ship against the wind near the end of the first disk), all of which were random and unavoidable. The fact that the voice actors for skies did little more then make the character grunt now and then didn't help matters much eather. Also, The spell effects in skies were minor and unimpressive (IMO of corse), while as Grandia II had full blown cinematics for them (which I thought were realy neat). As far as plot goes, Grandia II had a fairly linear one up until about 3/4 through, and then they unloaded the plot twists all at once, which made me want to play the game through to the end even more then I already had. Skies had two plot twists that I can recall, but while as I liked them, they didn't make me go "Oh wow! I had no idea that was going to happen". I liked Skies, just not as much as Grandia II basicly. |
racketboy | Feb 13, 2004 | |||
What made Skies so good to me is it was unique. Flying Ship Pirates in an RPG??? Who would have thought of that one? The fact that is was a refreshing change from your normal fantasy setting was a great addition to it's well-rounded gameplay. There's a few aspects that aren't as great as Grandia 2, but like I said, that's not all that make a great game, IMO |
OMONowez | Feb 13, 2004 | |||
awesome game, one of my favorites, the battle system was cool, so were the attacks and special moves, the optiX were also cool ^^ |
Des-ROW | Feb 13, 2004 | |||
I like games being linear and having side-quests, especially RPGs, because they follow a story. Grandia2's music was amazing, the battle music was so good! Even when you got caught from the back! |
E Nice | Feb 13, 2004 | ||||
You mean adding the pirates bit? That's all Heir of Zendor and Panzer Dragoon Saga would need right? Even TaleSpin used Air Pirates in a flying ship. |
racketboy | Feb 13, 2004 | |||
basically. The concept was just put together nicely. Never heard of Heir of Zendor, BTW BTW, don't get me wrong -- I love Grandia 2, I just really love SoA |
E Nice | Feb 13, 2004 | |||
Heir of Zendor was a Saturn game. Ships flying in the sky, but I think it was strategy-like ship battles. |
gameboy900 | Feb 13, 2004 | |||
Heir of Zendor was pure strategy. Think war strategy game but with air ships instead of tanks. |
Kidderz | Feb 14, 2004 | |||
Grandia 2 is the best £15 I've ever spent. The battle system is quality, and it is one of very very few RPGs that kept me intrested. |
Rock | Feb 17, 2004 | |||
Positive Aspects to the game: 1) Nice gfxs (VGA+) 2) Beautiful Music (I like the fact that it includes a music cd - BONUS) 3) Original and Innovative Combat System (So Addictive) 4) Attractive Story 5) No "random battles" Now on with the negatives: 1) Too linear 2) Once u r done, it's difficult to want to play game again from beginning 3) Pre-rendered spells (Nice to look at first but eventually lose its charm) Overall good and 3rd best rpg on DC behind PSO v1/v2 and Skies of Arcadia respectively |
MasterAkumaMatata | May 3, 2004 | |||
Funny faces! :lol: |
MasterAkumaMatata | May 4, 2004 | ||||
Yup yup |
MasterAkumaMatata | May 4, 2004 | ||||
Can you guess from what town by which the attached pic was taken? |
MasterAkumaMatata | May 4, 2004 | ||||
Can the DC version do this inside a town? See attached. |
Sundance_2 | May 19, 2004 | |||
When I had this on the Dreamcast, I really enjoyed it game up to about 4/5ths of the way through. After that it just became too predictable. I did pick up the PC version later but really haven't touched it. |
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