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Reactivating pipes didn't even work on all of the 9500s anyway. With some of them it worked flawlessy, some worked but they had rendering problems, and with some it didn't really "work" at all.
Oh and Krelian, I wouldn't exactly call enabling uncompressed textures an "optimization" for 512MB cards. But indeed, future games will have nice bloated textures to take advantage of the extra memory. Sheesh, they really need to develop some new texture compression, and get the hardware to back it up. Just throwing more and more VRAM on those things gets expensive, especially when you're talking about GDDR3. |