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Genesis Wars |
Edge-` - Nov 25, 2005 |
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Edge-` | Dec 29, 2005 | |||
Some Quick Screenshots showing the progress I've made on the moveable area system: |
LocalH | Dec 29, 2005 | |||
That looks very nice indeed. Can't wait to test it out |
Edge-` | Dec 30, 2005 | |||
Hi MoD I redid my controller reading system and my animation system today and fixed almost all the annoying problems I was having (thanks for all the advice!). There are more details on my site, but I expect to be moving at a better pace now that I am doing things more correctly. It wasn't really a machine limitation, but rather the method I was using to try to animate things. |
Edge-` | Jan 18, 2006 | |||
Lots of stuff done, check my website for a general run down. I'll start putting my changelog.txt up after the next update. Here are some quick screenshots: Units that move have a little 'Check' icon by them to show they've moved (Didn't have enough palette left to fade them once they've moved). The Day # animation (and turns) have been implemented. Looks pretty neat, the bar scrolls in, pauses, the day pops in, and then it scrolls off quickly. The G indicator has been implemented and updates itself. I had it incr. 50 each turn and here you can see a different value. Another SS showing the days when they get into two digits. The days will go up to 99 before just staying at 99. Moving along. I'll probably implement player 2 next and then do some simple battle stuff. If anyone knows a nice way to record a movie of sorts with an emu let me know and I'll make something to show everyone. Maybe I'll record something too and convert it into a xvid. |
LocalH | Jan 18, 2006 | |||
The tool-assisted speedrun scene uses Gens Movie Test..., which includes an option to dump to AVI. Here... is an article I wrote about making NTSC DVDs from emulator output, but the part up until I start talking about the AviSynth script is exactly what you need to get an AVI from any game - although the movie dump only seems to work when replaying a controller input log. You can easily make a short GMV recording and then use that. Or, if you want video from real hardware, send a copy of your ROM, modified to utilize interlace mode 1 (shouldn't break the rest of your code) to me and I can capture from an RF output. it would take about a week, though, because I don't have my capture equipment hooked up at the moment. |
Edge-` | Jan 19, 2006 | |||
Thanks LocalH! That Gens modification was exactly what I was after. If anyone would like to see a movie of the current build in action, please visit here: genDev - Project Page.... The movie is linked above the screenshots. Its a 1.4mb XViD file. |
Kaneda | Jan 20, 2006 | |||
great stuff!!!! the things I saw which must be easy to correct : - the day number doesn't follow the "Day" scroll - the effect on Press Start (ugly black box!) and it's me or you got some problem on selecting correct item on the menu ? (it's always hard to code a correct control handler) |
Edge-` | Jan 20, 2006 | ||||
Thanks Kaneda! Your and others input are very helpful and welcome. Yes, I plan to tweak the Day# animation a bit after I get some other things going (I'm a perfectionist with a lot of these things) and the press start. The press start was the first thing I did and basicly just used old code from the first time I worked on this. I've learned a lot of neat tricks since then so I'll be redoing it as well, maybe some type of transparency effect. The Menu item thing is that I have the control reading interval a bit quick on that menu for the moment, so its an easy fix, just left it as I was testing the end day thing over and over again I added the second player yesterday and the player two palette. Right now I'm working on a dynamic animation interval that is determined by the number of units (on my base code, adding more units slightly slowed down the animation loop, so by adjusting the uints animation interval I can make it appear like everything is the same). I'm having a blast. I think I'll have a demo ready sometime soon for everyone to try.
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Edge-` | Jan 20, 2006 | |||
Small update today (see my page for Screenshots and news). I updated the video, you can see it HERE.... I fixed the Day # animation. On the Press Start, I changed the fade to use a transparency effect, I really like how it turned out. Other news on this update is I added Player 2 stuff. |
vbt | Jan 20, 2006 | |||
The video of your game looks really nice :thumbs-up: |
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