| | | Originally posted by it290+--><div class='quotetop'>QUOTE(it290)</div><div class='quotemain'>I just want to say that I really, really hope they make another Aliens vs. Predator game using this engine.[/b] |
Hell yes!
| | | Originally posted by it290@ btw with the spiders/trites just pop 'em a couple of times with the pistol -- two shots is all it takes and I find it works better than trying to take out a swarm with the machine gun or the shotty. |
I'm crazy, so when I find a big group of spiders, as long as they aren't in my face, I like throwing grenades. I threw like 10 of them in this one area, while sprinting around exposed to the Martian atmosphere. There were spiders exploding into goo all over. <!--QuoteBegin-C urtis When it arrives we still get no reflected or ambient light at all - shadows are horrible and totally pitch black. We've been seeing effects like this for over a year in games like Splinter Cell. To add to that, the lighting or lack thereof makes no difference to the gameplay - the monster are always aware of you, lighting be damned. The only thing that Carmack brings to the table is quality bumb-mapping at high speeds and I suspect that the CryEngine could do a pretty good version of Doom.[/quote]I agree that lighting needed work, and at least SOME enemies shouldn't have been quite as aware of you in total darkness. However, the areas that are totally black are there for a reason. They didn't want you to cheat too much, the flashlight is vital, and they want you to be caught in the dark. I damn well know if there weren't pitch black areas that most people would just jack up the gamma. They should have made it so the flashlight was a little better and let you use it with the pistol at the least (although there are mods that do similar things). I personally would have used the duct tape to tape it to my helmet, if you're seen the "duct taped flashlight to machine gun" mod. |