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Bleemcast hacked? |
Agent21KGB - Mar 11, 2003 |
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Gear | Apr 27, 2003 | |||
There are some spanish guys trying to get the assembler code of this bleemcast beta. delete this, if it has forbidden topics (spanish s... |
THL | Apr 27, 2003 | |||
If my Spanish isn't toally out of hand (and the bablefish didn't translate complete crap
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Gaz_2_k | Apr 28, 2003 | ||||
thats no fair!!!! |
AntiPasta | Apr 30, 2003 | |||
assembly is good but all DC devvers are spoiled C++ kids so they can't cope with it |
Gaz_2_k | Apr 30, 2003 | ||||
so.....your saying if someone comes along with good assembly know-how, it can be ported? (or is that just wishfull thinking?) |
ExCyber | May 1, 2003 | |||||||
I'd put forth that Marcus Comstedt and Dan Potter aren't, even if they are providing tools for the "spoiled C++ kids". In general I think the problem isn't a language one, but an innovation one; nobody wants to code something new because there's so much stuff that can just be ported. Porting isn't, in and of itself, a bad thing, but the relative ease has led to a porting-centric DC development scene, which is kind of disappointing. People will go off on tangents about things like translating the assembly source to ZSNES in order to "port" it to Dreamcast, but the idea of actually sitting down and coding a new emulator doesn't even seem to enter their minds (granted, I'm talking about users here, but the whole mindset has kind of infected developers a bit also).
"Port" is kind of a fuzzy word. Basically what would be needed would be to write replacements for the functions that are in IA-32 assembly language to either SuperH assembly language or some high-level language such as C. Whether or not this counts as "porting" depends on the program you're looking at (i.e. how much of it needs to be replaced, and how important those parts are to the effect of the program) and the bias of those you talk to about it. |
Alexvrb | May 3, 2003 | |||
PCSX has source. Also there's an alpha of it running slowly on the DC (but it is using a software GPU plugin). If someone wanted to pick up a project like that, it would be interesting. But I doubt it'll happen. |
DBOY | May 22, 2003 | |||
The problem with porting is just that, it's porting. These aren't applications written specifically for a Dreamcast, that's why they don't run to the full potential of a Dreamcast. |
Alexvrb | May 24, 2003 | |||
I think that was already established. But most coders who might port something would NOT write it from scratch, not something that complicated. You can rewrite/modify code as needed, but a lot of it can be kept to save you massive amounts of time and give you a starting point. Further, I'm saying that "PcsxDC" was an existing project to port Pcsx to the DC, and even just straight porting it with an open-source software GPU plugin actually met with some success. Creating a PVR-specific GPU plugin would probably help a whole lot. http://www.pcsx.net/files.shtml... - near the bottom. There's an old alpha port by Mark Grilenkov (the one i was referring to above), and a new (?) one with a dead/not yet created link. |
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