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Alundra port/clone
surixurient - Jul 17, 2014

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 FreshPaprika Jul 8, 2020
Does anyone know how to go about extracting the assets and data from the binary surixurient's talking about? Any pointers to would be most helpful, looks like the "DATAS.bin" has pretty much all the good stuff in it, and from the looks of it, surixurient's the only one who was able to decode it (I've looked around quite a bit). And now he's gone and left their legacy inaccessible.

 vbt Jul 8, 2020
unfortunatly @surixurient... has disappeared he did impressive job with this Alundra port/clone
He had analyzed/decoded moste alundra event.

 cafe-alpha Jul 10, 2020
Even the screenshots attached in posts from 2014 are now lost. All this work being in "Schrödinger's cat state" is really a pity.
@surixurient..., please return back, everyone here love you

 FreshPaprika Jul 16, 2020
I was able to scavenge most of the screenshots using Wayback Machine.









They're now in Microsoft's safe hands, as I uploaded them to one of my github repos.

 Mr^Burns May 4, 2021
We need to find this guy and get him to release whatever code he had for this

 Mr^Burns May 4, 2021

https://youtube.com/5lzmay8j2PQ



his abandoned youtube channel

 Mr^Burns May 4, 2021



 surixurient May 5, 2021
Hi again,
I have uploaded the files but I think they are not the latest I had. Unfortunately I was transferring stuff between work computer and home back then and I might have archived the wrong ones, also I was developing other stuff for my brothers game that i was going to port to saturn and some tools for Magic carpet and super mario brothers 3 on top of the Alundra project codebase, which was dumb, so I might have some stuff commented out that is important. surixurient/alundra... its mostly here though, i'll have to kind of relearn where I left off to continue.

 Mr^Burns May 5, 2021
Hello, surixurient thank you for replying to my email and uploading the files, we really appreciate your effort, and if you need any help getting back into the game then don't hesitate to join #saturndev for help on the Segaxtreme discord.

 vbt May 5, 2021

surixurient said:

wow @surixurient... congrats and thanks for sharing your files. i remember good old time on irc. you even had found some developer of alundra

 surixurient Jun 8, 2021
I found some significant new information about how the game logic/events work so documenting it here.

first some context.
In alundra there are entities (npcs, monsters, jars, chests, dummies, anything pretty much) and these entities are the main data structure in the game, lots of state data.

entities can have attached event programs, which are created with the alundra scripting language. much of my work has been implementing function handlers for the various event commands. an entity has 6 event program slots, (load,map,tick,touch,unload,interact). so an entity can possibly have an event program in each of these slots, and it's run everytime the condition for that slot is met.

what i discovered now is there is a second set of 6 slots(load,map,tick,touch,unload,interact), but the event programs in these slots are not made up from the alundra scripting language, its like a separate event system that run code handler functions directly, not scripts.

what handler functions will run in these slots are determined by an entity's "blueprint" which is a small record that mostly just defines what kind of entity it is going to be, the sprite for that entity, and some other basic information about its dimensions and physics properties. but also there was some unknown data on there that i now know determines what is run in its second set of event slots.

so basically there is a large second event system that i didnt know about previously, and that has perhaps 100+ additional functions to implement.
fun.

 surixurient Jun 25, 2021
I was working on audio for a bit and made some good progress identifying and parsing the soundeffects and music.
some of the sound effects data is actually embedded in the executable instead of in datafiles, there is a array of records for each sound effect in the executable that has all the metadata need to play the sound . What is in the sound.bin data file needs headers that are in the executable in order to access the various midi and soundbank files.

There are global soundeffects that are always cached and ready to play and map sound effects that load with the map. music is loaded from disk as its requested, replacing the previous music. it uses the standard playstation api midi format and soundbanks. there will be a problem with audio fitting in memory on the saturn so i will have to deal with that eventually. i have been playing it as 8bit pcm, on playstation it is 4bit compressed adpcm.

I'm taking a break from audio and am now working on the dialogbox system, reversing those code functions.

 paul_met Jun 26, 2021
How about framebuffer effects on the PS1? It will hardly be possible to repeat them on Saturn. We'll have to replace it with some other effects.

 surixurient Jun 27, 2021

paul_met said:

Yes that is probably right, the fullscreen effects like warping in/out of a dream or the shimmering borders of a dream I haven’t looked into yet.

 casa Apr 3, 2023
Hello Surixurient,
Thanks for sharing.
I am motivated to take up your project to port Alundra to PC (not saturn) with monogame (I already started).

I saw that you created a game engine with XNA to run Alundra. Do you still have the source code ?

 vbt Apr 3, 2023

casa said:

well, if you can, share your improvements on github, good luck.
it's great you are motivated to continue this great project

 Agnubis May 9, 2024
Hello guys, sorry to introduce myself, but I see that you are talking about Alundra, one of the best games I have played in my life. I honestly thought you were talking about a port for WINDOWS with native widescreen 1080p/60fps format and optional filters, gamepad support and PC options. What a great shame, but well, I admire your work.

 casa Jun 23, 2025
Here is my github: https://github.com/xcasadio/alundra-datas-analyser... for those who want to follow the progress.

 vbt Aug 25, 2025

casa said:

do you target the saturn or other platform

 casa Sep 27, 2025
I target Windows with C#

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