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Translating Dracula X / SOTN Beta V1.02 1.021 |
Knight0fDragon - Oct 31, 2020 |
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Knight0fDragon | Mar 15, 2021 | |||||
Audiofiles are more than welcome to give this a go. This is beyond my current expertise. |
henriquewicz | Mar 17, 2021 | |||||
thanks for the tip! |
Caesar007 | Mar 21, 2021 | |||
can't process any future - game stuck at this dialog |
Caesar007 | Mar 21, 2021 | |||
possible bug found: play on Yaba Sanshiro 3.4.2 - when tried to make a save - game hangs. |
Caesar007 | Mar 21, 2021 | |||
on Mednafen - everything is ok. |
Thebasspl4yer | Mar 27, 2021 | |||
Thanks so much! I can't wait to play it! |
dibz | Mar 27, 2021 | |||||
I would not recommend using *pre-patched images, what should have been recommended was a link to Sega Saturn Patcher in the resources section which is the tool you use to apply the patch. You can download Sega Saturn Patcher here.... *: The link to that download has been removed. The problem with pre-patched images aside from the obvious reasons, is that there is no guarantee they are even up to date with the latest patches. |
Knight0fDragon | Mar 27, 2021 | |||||
you do not create an xdelta, you simply load up the cue/bin with the patcher, add the patch file, and press build |
Draco1462 | Mar 30, 2021 | |||
Just finished normal mode on Classic Boy emulator for Android. (Beetle Saturn plugin) No problems. Would like to point out one anomaly; the Dark Blade found in the Overhead River. (Inverted Caverns) |
Knight0fDragon | Mar 30, 2021 | |||
Here is a hot fix, you need to use CDMage to apply it. Change is too small for an official release. |
Flupper | Mar 30, 2021 | |||
Ah yes, I completely forgot about that. Hot fix takes care of the problem. |
cireza | Apr 12, 2021 | |||
Hey Knight0fDragon, thanks for the continued work. I had picked a version a few months ago and could see the quality work you had done. Now I am ready to pick the newest version, and play some more. So it is great to see that you have indeed made new changes and improvements ! On a personal note, something I would fix would be the effect of the stretching on the sprites and backgrounds. That's a lot of work, and probably a bit difficult. The effect of the stretching is very noticeable in places. For example, on stained glasses at some places, where you get bars that are 2 pixels wide instead of one. I believe a number of places could greatly benefit from this. Not too sure how to proceed for such changes. |
TrekkiesUnite118 | Apr 12, 2021 | |||
Unfortunately fixing that isn't as simple as just telling the system not to do it. All the graphics are pre-stretched to be wider and stored that way on the disc. You'd have to completely redo all the graphics, then redo the VDP2 tile maps to deal with the smaller tiles, then redo all the VDP1 commands to deal with the smaller sprite sizes. And that's not getting into the changes it would have on the collision detection. It's a lot of work and would require basically redoing the entire way the game draws things to pull it off correctly. |
cireza | Apr 12, 2021 | |||
I am suggesting to alter the stretched graphics, to make them a bit better. They probably stretched them automatically, but with someone iterating on the stretched result, and giving a few touches here and there, we could improve the look while retaining the 320x240 aspect ration. |
Knight0fDragon | Apr 12, 2021 | |||
you can always just play with your CRT to squeeze the horizontal on of your image lol |
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