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Translating Dracula X / SOTN Beta V1.02 1.021 |
Knight0fDragon - Oct 31, 2020 |
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Knight0fDragon | Mar 2, 2021 | |||||
A lot of this is just insane requests no offense lol. I am only 1 person, and I do not have the source code. As for map, quick access to map is going to be Up + Start. I do not understand why YZB chose to do it any other way, the last thing you want to do is have a user misfire a map call for an item. Especially if that item is the library card, forcing the user to warp to the library. Up + Start is a natural approach, since in Castlevania, Up + Button is seen as an alternative option to begin with, normally alternate attack of course. Not sure what version you are playing, but the current title screen is not squeezed. It is an alternate image from a different source. The original PSX version uses a hi def resolution, so it requires photoshopping and scaling. I needed something that would fit in the 320 resolution. Switching to 352 pixels would require doing all of the title screen graphics and animation, which I am not going to do. |
Riggles | Mar 3, 2021 | |||||
I'm sure it's way too much work or there's other technical hurdles. But hypothetically, couldn't you run the game in 256 with black bars? For people with CRTs we'll just stretch the H size in the service menu (something I do often anyway depending on the game), people with modern displays who use a scaler can probably multiply the H scale back to ~4:3 that way, and for people who are using emulation they can adjust the video scaling setting to get rid of the bars. Again, probably too much work converting all the graphics down to 256, but I don't think too many people would mind having to overscan the black bars or compensate in some other way. |
Ferculey | Mar 3, 2021 | |||||||||||||
It's insane lol, well That's the reply I was expecting, at least the drop the same item one is doable? really miss the flame whip afterwards, though is said doesn't inflict more damage than a regular whip.
That sounds neat to me, better than my appreciation.
The PSX version displays the game in 256 video mode then strechted to 4:3 aspect ratio, the way was meant to be displayed to be played. It suggest to adapt to the 320 pixels by strecthing the title graphic to look 1:1 as PSX version and other, both titlescreens below just check that. |
Knight0fDragon | Mar 3, 2021 | |||||
The PSX mode is probably 512. I already attempted to extract the logo from the PSX disc directly and the resulting logo was something like 400ish wide |
TrekkiesUnite118 | Mar 3, 2021 | |||||
Of all the odd things with this port, why didn't they use the high res 640 wide mode for the title screen in that case? That said, since you have something bigger to work with you might be able to scale that down to something that's a little wider without losing quality then. |
Ferculey | Mar 3, 2021 | |||||
Does something arcaic like an emulator screenshot be of use?, disabling backgrounds to edit then converting to the format of the Saturn, not familiar with graphics edit but nowadays emulators can do the the scaling quite good to square perfect pixels, It could work. |
TrekkiesUnite118 | Mar 3, 2021 | |||||
There's no need to do that if you can just extract it straight from the original game data. GIMP or Photoshop can probably do a far better job than an emulator. |
Knight0fDragon | Mar 3, 2021 | |||||||||
Scaling does end up losing quality. Non aspect scaling is even worse. From the screen shots provided, it looks like the logo size is actually the same, so it is possible the source I got that logo from is using the same aspect ratio, but the wider resolution of the Saturn is throwing it off for you. Attached is the title if you want to attempt a better image. Do not mess with the text at the bottom. It is designed in a way to optimize the tiles. |
PanicOnFunkatron | Mar 6, 2021 | |||||
I have the same issue freezing in the same locations. I’m playing v1.02 on a JP VA0 Saturn with MODE (most recent firmware). Love the translation |
Flupper | Mar 6, 2021 | |||
Latest v1.021 patch (with Familiar fix) fixed that issue for me. I completed the game at 211.2% with no issues at all. |
PanicOnFunkatron | Mar 7, 2021 | |||||
Updated to 1.021 and no more issues. Thank you |
henriquewicz | Mar 11, 2021 | |||||
Hey Knight, how you doing? I,ve tried this patch in my 1.02 and this not works. So i´ve tried too in 2 japaneses isos (not patched) and not works. Any tip to use a specific iso to patch works? |
Zero1219 | Mar 12, 2021 | |||
Hey KoD, been playing your version 1.02 here and there. It's amazing. Still can't believe I'm playing this version in english. Just wanted to say thank for everything man. Hope all is well in life on your end in general. |
pudz | Mar 12, 2021 | |||
Thanks so much for this Knight0fDragon! Incredibly easy to apply the patch and it works perfectly. |
Knight0fDragon | Mar 12, 2021 | |||||
I am going to need more info. As you can tell from everybody else., the process is simple. Everybody else, thank you, I hope you are all enjoying the game. |
henriquewicz | Mar 13, 2021 | |||||
yes i know it is really quite simple, but all attempts over diversifying roms have failed. I've tried on 2 different sources of original roms plus a version already patched with its 1.02. they were all making the same errors. i've tested using cues and ccds too. today i've downloaded 4 more different roms and finally 2 worked (the versions i called jp2 and jp3). I've printed the contents of all folders so you can see the names of the roms i used. the main folder with the patcher and the ssp and the internal folders with the roms identified as en102, jp1 jp2 and jp3. the error logs it's here identified by name too. it worked with jp2 and 3 finally ... I put everything there just for you to see but what i had asked you was only if you had any tips which rom to use as a base, because several around there do not work. the two that worked were CoolROM.com - Play Retro Games on Your Computer or... and cdromance.com.au i'm sending all in a zip to you. maybe its important to you. regards |
Knight0fDragon | Mar 13, 2021 | |||
All of those are tampered ISOs. The error reports the IPBin is not correct, and one of them reported 0.bin is not correct. I only support accurate rips. It is next to impossible for me to list invalid or bad rips, so that would be something you need to do your homework on. redump.org is a good place to get info on if you have an accurate rip or if it was tampered with. |
Iori Hakeshu | Mar 15, 2021 | |||
I have a suggestion regarding the audio version of the PS1 versus the PSP. There is a program for modifying voices that can bring the lines of the PSP closer to make the voices very similar to those of the PS1. So it could be possible to put the lines that were missing in the PS1 version coming from the PSP. I see people doing this a lot at Mugen to invent new lines for their characters that the voices are practically identical to the original. Perhaps this trick would work for the PS1 version of the voices. With that, Saturn could have a whole cast of voices in an audio version of the PS1's English. |
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