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Translating Dracula X / SOTN Beta V1.02 1.021
Knight0fDragon - Oct 31, 2020

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 TrekkiesUnite118 Mar 2, 2021
The game runs in 320 wide mode. The logo looks squeezed because the PS1 game runs in 256 wide mode. Short of stretching it (which will look bad) there's not much you can do about it.

 Knight0fDragon Mar 2, 2021

Cuvie Emi said:

If anybody wants to play with that Richter Portrait and make it sharper, it might be doable. When this project gets closer to actual release, I will throw up a poll with all of the options available people have made.

As for that sprite. I do not like that one at all. Many people I have discussed it with is in the same boat. It does not match any other graphic in the game, and makes Richter really stand out.


Here is a first draft of altering the evil Richter sprite to look more like his good portrait.

 Knight0fDragon Mar 2, 2021

Ferculey said:



A lot of this is just insane requests no offense lol. I am only 1 person, and I do not have the source code.

As for map, quick access to map is going to be Up + Start. I do not understand why YZB chose to do it any other way, the last thing you want to do is have a user misfire a map call for an item. Especially if that item is the library card, forcing the user to warp to the library.

Up + Start is a natural approach, since in Castlevania, Up + Button is seen as an alternative option to begin with, normally alternate attack of course.

Not sure what version you are playing, but the current title screen is not squeezed. It is an alternate image from a different source. The original PSX version uses a hi def resolution, so it requires photoshopping and scaling. I needed something that would fit in the 320 resolution. Switching to 352 pixels would require doing all of the title screen graphics and animation, which I am not going to do.

 Riggles Mar 3, 2021

TrekkiesUnite118 said:

I'm sure it's way too much work or there's other technical hurdles. But hypothetically,
couldn't you run the game in 256 with black bars? For people with CRTs we'll just stretch the H size in the service menu (something I do often anyway depending on the game), people with modern displays who use a scaler can probably multiply the H scale back to ~4:3 that way, and for people who are using emulation they can adjust the video scaling setting to get rid of the bars.

Again, probably too much work converting all the graphics down to 256, but I don't think too many people would mind having to overscan the black bars or compensate in some other way.

 Ferculey Mar 3, 2021

Knight0fDragon said:

It's insane lol, well That's the reply I was expecting, at least the drop the same item one is doable? really miss the flame whip afterwards, though is said doesn't inflict more damage than a regular whip.


Knight0fDragon said:


That sounds neat to me, better than my appreciation.


Knight0fDragon said:


The PSX version displays the game in 256 video mode then strechted to 4:3 aspect ratio, the way was meant to be displayed to be played. It suggest to adapt to the 320 pixels by strecthing the title graphic to look 1:1 as PSX version and other, both titlescreens below just check that.





 Knight0fDragon Mar 3, 2021

Ferculey said:

The PSX mode is probably 512. I already attempted to extract the logo from the PSX disc directly and the resulting logo was something like 400ish wide

 TrekkiesUnite118 Mar 3, 2021

Knight0fDragon said:

Of all the odd things with this port, why didn't they use the high res 640 wide mode for the title screen in that case?

That said, since you have something bigger to work with you might be able to scale that down to something that's a little wider without losing quality then.

 Ferculey Mar 3, 2021

Knight0fDragon said:

Does something arcaic like an emulator screenshot be of use?, disabling backgrounds to edit then converting to the format of the Saturn, not familiar with graphics edit but nowadays emulators can do the the scaling quite good to square perfect pixels, It could work.

 TrekkiesUnite118 Mar 3, 2021

Ferculey said:


There's no need to do that if you can just extract it straight from the original game data. GIMP or Photoshop can probably do a far better job than an emulator.

 Knight0fDragon Mar 3, 2021

Ferculey said:


TrekkiesUnite118 said:

Scaling does end up losing quality.

Non aspect scaling is even worse.

From the screen shots provided, it looks like the logo size is actually the same, so it is possible the source I got that logo from is using the same aspect ratio, but the wider resolution of the Saturn is throwing it off for you.

Attached is the title if you want to attempt a better image.

Do not mess with the text at the bottom. It is designed in a way to optimize the tiles.

 PanicOnFunkatron Mar 6, 2021

Flupper said:


I have the same issue freezing in the same locations. I’m playing v1.02 on a JP VA0 Saturn with MODE (most recent firmware).
Love the translation

 Flupper Mar 6, 2021
Latest v1.021 patch (with Familiar fix) fixed that issue for me.
I completed the game at 211.2% with no issues at all.

 PanicOnFunkatron Mar 7, 2021

Flupper said:

Updated to 1.021 and no more issues. Thank you

 henriquewicz Mar 11, 2021

Knight0fDragon said:

Hey Knight, how you doing?

I,ve tried this patch in my 1.02 and this not works. So i´ve tried too in 2 japaneses isos (not patched) and not works. Any tip to use a specific iso to patch works?

 Zero1219 Mar 12, 2021
Hey KoD, been playing your version 1.02 here and there. It's amazing. Still can't believe I'm playing this version in english. Just wanted to say thank for everything man. Hope all is well in life on your end in general.

 pudz Mar 12, 2021
Thanks so much for this Knight0fDragon! Incredibly easy to apply the patch and it works perfectly.

 Knight0fDragon Mar 12, 2021

henriquewicz said:

I am going to need more info. As you can tell from everybody else., the process is simple.


Everybody else, thank you, I hope you are all enjoying the game.

 henriquewicz Mar 13, 2021

Knight0fDragon said:


yes i know it is really quite simple, but all attempts over diversifying roms have failed.

I've tried on 2 different sources of original roms plus a version already patched with its 1.02. they were all making the same errors. i've tested using cues and ccds too.

today i've downloaded 4 more different roms and finally 2 worked (the versions i called jp2 and jp3).

I've printed the contents of all folders so you can see the names of the roms i used. the main folder with the patcher and the ssp and the internal folders with the roms identified as en102, jp1 jp2 and jp3. the error logs it's here identified by name too.

it worked with jp2 and 3 finally ...

I put everything there just for you to see but what i had asked you was only if you had any tips which rom to use as a base, because several around there do not work. the two that worked were CoolROM.com - Play Retro Games on Your Computer or... and cdromance.com.au

i'm sending all in a zip to you. maybe its important to you.

regards

 Knight0fDragon Mar 13, 2021
All of those are tampered ISOs. The error reports the IPBin is not correct, and one of them reported 0.bin is not correct. I only support accurate rips. It is next to impossible for me to list invalid or bad rips, so that would be something you need to do your homework on. redump.org is a good place to get info on if you have an accurate rip or if it was tampered with.

 Iori Hakeshu Mar 15, 2021
I have a suggestion regarding the audio version of the PS1 versus the PSP. There is a program for modifying voices that can bring the lines of the PSP closer to make the voices very similar to those of the PS1. So it could be possible to put the lines that were missing in the PS1 version coming from the PSP. I see people doing this a lot at Mugen to invent new lines for their characters that the voices are practically identical to the original. Perhaps this trick would work for the PS1 version of the voices. With that, Saturn could have a whole cast of voices in an audio version of the PS1's English.

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