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How to mod a 21 pin Saturn |
mal - Jun 3, 2002 |
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dj898 | May 7, 2004 | |||
hmm... maybe I should open all my JP Saturn and see the difference... let's see whether I will have this weekend... figers crossed... cheers |
SD_DRACULA | May 7, 2004 | |||
is it possible that if points A and B are soldered together, it still doesnt work unless A its soledered to the saturn motherboard for a PAL 21-pin saturn? |
RitualOfTheTrout | May 13, 2004 | |||
Did your modchip come with 2 wires on it already? If so you dont need anything else. I just finished working on my Saturn Modchip install guide. So have a look. Modchip install guide... Its hosted on my personal webspace, there is a link on the righthand menu. Let me know if you find it useful. |
Cyber Akuma | May 13, 2004 | |||
Why isnt anybody describing how to mod a 64min saturn? |
mal | May 13, 2004 | ||||
Well, I would, but I can't be bothered spoon feeding people the information any more. All the info you need is either in this thread or elsewhere in the forums. |
Cyber Akuma | May 14, 2004 | |||
I searched this thread The only methods I found for the 64pin saturns was the A+B method, which I heard is expiremental and not too reliable. |
mal | May 14, 2004 | ||||
I guess you didn't read that part and made some poor assumptions as well. I'll bet that you have just as little luck soldering to the 8th pin of the 64 pin IC as you would by doing the 'A+B' connection. There is nothing experimental about the 'A+B' method. It's perfectly reliable if you have a mod that will work in a 64 pin Saturn. |
ceckery | May 17, 2004 | |||
hey thanks for all the info so far my chip came and the wires were not attached I've heard you can soder between points A and B is that with or without the wire also, what do you fellows think of the "swap trick" any way to do this with an import? no success with the saturn convert program |
RitualOfTheTrout | May 17, 2004 | |||
You can solder a wire to the two points or simply make a solder bridge. If your mod did not come with wires the bridge would probably be the easier of the two. I never have done the swap method, I dont like doing things that can cause repeated physical harm to the console, and I think the swap method does just that. As for playing import games with the swap method, to my knowledge it wont work, of course I could be wrong. Satconv will work with just about any game, you need to rip the game to iso or bin que then apply the region patch and then reburn the game to cdr. So to play them you need to have your modchip working. |
Cyber Akuma | May 17, 2004 | |||
If the sturn copnversion program was pointless, then the only other thing you can do is get a cardridge that allows you to play imports. |
ceckery | May 17, 2004 | |||
thanks again I have an st-key, but I'm trying to play import backups any info on this...thanks |
RitualOfTheTrout | May 17, 2004 | ||||
Like i said b4, rip the cd to iso or bin que using CDRWIN. then use Satconv which you can get here at SX. Satconv lets you change the region, so u can change the region of the iso to whatever region your saturn is. Then reburn the newly modified iso and it will boot without the need for any carts or whatnot. |
ceckery | May 18, 2004 | |||
AWESOME thanks for the help I apologize to everyone for all the off topic chatter, please forgive me I do realize there is a forum dedicated to this matter, so thank you again anyway I've read about different version of the mod chip floating around, but I gather is really doesn't matter which one you have, as long as it's a 21 pin saturn right? has anyone used the satconv function on the sega cue maker no luck here, it allways says run-time error 53, crap everytime I try to play a backed up import, i get a all black fuzzy screen |
kuroiryu | May 26, 2004 | |||
Okay, it's time for me to chime in with my problem. I finally got ahold of my mod from Jandaman (the USPS was giving us both some problems), and I just installed it in my 64-pin US Saturn (MK-80000A, made in Taiwan). At first, the CD unit wouldn't respond, the cubes on the CD player screen were both red "spheres", and all the system sounds were being played at an unusually low pitch. Eventually, I flipped the ribbon cable over going into the mod, and after some more wiggling, I got some weird results that I haven't seen mentioned in this thread or any other thread I've read. Originals boot perfectly, but backups come up either as audio CDs, or I get the "Disc unsuitable for this system" message. That is to say, it's like there's no mod installed at all. So, uh, to sum it up: -Mod installed with pins pointing outward -Ribbon cable inserted with pins pointing upward -A+B bridged with wire (soldered to A, wrapped through B) -Power wire soldered to +5V pin on power supply -Originals boot -Backups don't I don't want another postal battle, so I'd like to get this chip working if there's any chance. Damn 64-pin ICs... :rant |
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