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Originally posted by ExCyber@July 03 2002,10:45
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So, is there a link that has, what you feel are the commonly accepted correct figures?
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I couldn't find any links mentioning how many polys current Xbox games are pushing. As for theoretical maximums (I think I saw a claim of 50 million with full effects for GC somewhere, but it doesn't seem to be common knowledge), I generally consider them to be fairly useless because they consider components in isolation rather than as a part of the system - without the system architecture to support it, every graphics chip will output an identical number of polygons per second. A second blow to the significance of theoretical maximums is that the method for calculating them isn't usually revealed, so they could be using math that is incorrect or inconsistent with any kind of real application, and nobody can really call them on it because they don't know what the assumed conditions are, especially when the numbers keep changing (The original Xbox claim was 300 million polygons per second - NVidia doesn't claim anywhere near this many vertices per second for even an NV25 with fast dedicated memory; later it was revised to 250 million; then "more than 200 million"; then 150 million; then 125 million). I'd rather listen to what developers say about the system's potential. In any case, I'm not saying that GC is going to walk all over Xbox, just that Xbox isn't going to walk all over GC. Xbox certainly has a lot of potential, which is one of the main reasons I'm interested in homebrew stuff for it regardless of whether or not it gets good commercial support.
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It does seem to have the most exiting homebrew/emu possibilities, at least from what I've seen on the net. I really haven't seen much on the GC yet although there is a healthy PS2 homebrew community developing utilities and emus. But I really like what is happening with the xbox in this area. I have become an avid reader of a couple of sites, one of which I see some of the more knowledgable members from here on.
For those reasons and what I've seen in some of the games I've played, it has become my next console of choice. Although as someone who collects, I know I will eventually buy them all. I guess I need to breakdown and do as I promised myself a long time ago and learn C++ and the needed platforms, and something of game programing. I would eventually like to be able to contribute something other than sarcasm, someday, to those forums, which are on a more technical level. Plus it would help me understand some of what I read. If you have any suggestion along those lines, feel free to share them. |