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Translating Grandia 1.1.1 |
TrekkiesUnite118 - Sep 9, 2018 |
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Ardiloso | Aug 12, 2019 | |||||
About the D1 bugs, I've only seen those with saves inside the Luc Village. |
TrekkiesUnite118 | Aug 12, 2019 | |||||||
Ok, I'll look into it tonight after work. I'm guessing it's the usual botched control code. EDIT: Also just to be clear, is this boss woman you're talking about Milda? The one that happens at the beginning of this video?:
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3DOExp | Aug 13, 2019 | |||
TrekkiesUnite118..., Thank you so much for your work! I signed up here just to get this. You have made something I've hoped for since 1999 come true! |
TrekkiesUnite118 | Aug 16, 2019 | |||
The patch doesn't change the region at this point. So you'll either need a way to play Japanese games or you'll need to patch the region of the iso. |
Ardiloso | Aug 16, 2019 | |||
And you need a modchip or pseudo saturn to run CDR. @TrekkiesUnite118... I've found a new CD1 save error, in the volcano mountain. Also, the cutscene after the Typhoon Tower colapse have texts and voices out of synch, maybe you already know, just reporting. |
Ardiloso | Aug 17, 2019 | |||||
No, the Dight one is fine, it's an old save and I'm still using the previous patch ver. |
snatcher1996 | Aug 17, 2019 | |||
Hello everyone and a huge thanks to TrekkiesUnite118. This project is nothing short of amazing! I saw this japanese character while being in Gantz home: |
TrekkiesUnite118 | Aug 17, 2019 | |||||
That's not a Japanese character. It's a music note and it's supposed to be there. |
nanash1 | Aug 19, 2019 | |||
I noticed a bug, but I don't know if it's translation related. I went into the optional Soldier's Graveyard dungeon and after beating the boss I found the Energy Charm in the next room. After exploring the dungeon some more I checked a guide before exiting to see if I had missed anything important. I noticed that I missed some of the Soldier's Spirits among other things. According to the guide getting the Energy Charm without the Soldier's Spirits should be impossible because the pedestal with the chest containing it should be raised without all of the spirits. In my case it wasn't raised however. Sadly by the time I realised the bug I had already overwritten the save game, so I couldn't check what happens in the Japanese version. Maybe someone else can check when they get to this point. |
Lord Darkstorm | Aug 20, 2019 | |||
Great progress. Anyone have an SSF/Mednafen save with everything in the second map screen available they could upload (so basically all locations in the map screen that includes feena's house, before you get cut off by climbing the wall)? Would like to have a look around. |
Ardiloso | Aug 22, 2019 | |||
I have new things to report. When you use an item on the "got item screen", there are several japanese texts in the equipment window: I think it should be isle, not islet: An extra "were" word before "two": Ah, I had a weird bug. After Gadwin leaving the party, I entered his house to save my game and now the hours digits vanished forever from the save screen. I saved several times on different slots, on console and cartridge but it's still missing. |
TrekkiesUnite118 | Aug 22, 2019 | |||||||||||||||||
Huh, I wonder if it's always been like that and no one noticed. I'll look in to it.
Islet is the correct word here. It's what's used in the PS1 version and the word means small island.
Looks like another odd issue with the PS1 script. It's not the first or the worst I've seen.
Now that's odd. Does it still remain after reloading the save screen? Does the issue happen with a Japanese disc? |
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