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Saturnin WIP thread |
Runik - Sep 19, 2003 |
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Runik | Oct 6, 2005 | |||
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Runik | Oct 6, 2005 | ||||
File des news de ton emu sms au lieu de faire le malin |
RockinB | Oct 6, 2005 | |||
Nice screenshots, Runik! When will a new version see the light of day? |
Runik | Oct 6, 2005 | ||||
Thanks A beta version will be available for beta-testers soon, and I would like to speed things up before releasing another public version |
rcgamer | Dec 1, 2005 | |||
good luck runik, I hope the new version will be ready soon. cant wait to test it out. |
Runik | Dec 15, 2005 | |||
Just a little message to say that I've done some major improvements to Saturnin (I won't spoil them Previous release was for Christmas 2004, maybe this one will be a bit earlier Speed is still a major issue, but it'll be my next fight ... |
CrazyGoon | Dec 21, 2005 | |||
Sounds like something to look forward to |
Runik | Dec 26, 2005 | |||
Saturnin 0.40 is out, you can grab it at the official website... |
Pearl Jammzz | May 2, 2006 | |||
Are any games runable on this? Speed wise that is...30+fps on anything yet? I have always had a hard time getting these saturn emus to work at all on my machine, so I figured I'd ask before I tried, lol. |
Runik | May 2, 2006 | |||
A really few games run at a good speed ... Saturnin isn't the best emu around, I'm sorry to say that You can check the compatibility site here : http://www.emu-compatibility.com/saturnin/index.ph... There's also a list there for Chankast, Satourne and Yabause |
Pearl Jammzz | May 2, 2006 | |||
Very cool, thank you |
IceDigger | Feb 18, 2007 | |||
Any news for vista compatibility and/or multi core optimizations? |
Runik | Feb 19, 2007 | |||||
I have trouble finding time to work on the emu itself, so keep your sarcasms |
Runik | Feb 22, 2007 | |||
Ok, I just installed Subversion on my dev machine, I wanted to use a versioning system for a long time (even if I work alone on this one I need to understand how to use it at its full potential, but hopefully I will restart coding soon |
Runik | Oct 19, 2007 | |||
Up Just a little message to say that developpement hasn't stopped, I'm a little short in time but I code whenever I can ... I've added code to access cdrom using SPTI, so in the next version you'll be able to choose between ASPI and SPTI to access cdrom data Now I (still) need to fix my VDP2 cache, which still crashes under some circumstances ... |
vbt | Oct 21, 2007 | |||
Good to see you still work on Saturnin. |
Runik | Nov 7, 2007 | |||
I think everyone (and particularly M3d10n The same texture is rendered on 2 identical polygons. The left one is rendered using OpenGL, the same way it's done in most Saturn emulators using hardware rendering. You can see the problem : as there's no depth specified by the Saturn, OpenGL doesn't interpret the mapping the way it should be. The quad is splitted into 2 triangles, and the texture used (a 4*4 square checkerboard) doesn't have the same coordinates than the distorded quad, leading to a wrong texture mapping. And what about the right one ? Is it using software rendering ? Nope, it's still rendered through OpenGL I'm quite happy about that, the next version will have it implemented I can't wait to have it finished |
Runik | Nov 22, 2007 | |||
I didn't thought it would be that hard to add this feature to my vdp1 rendering system ... Anyway, for those interested, the discussion regarding this matter started on this page.... Now for the good stuff : backgrounds aren't plugged in as I haven't finished my VDP2 cache yet, but the sprites are fully functionnal. Previous rendering : Current rendering : Quite neat heh Perspective correction won't work in some particular cases, but it's marginal. I'm trying to get info on how making it work in every possible quad configuration, so there's hope Back to my vdp2 cache now |
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