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FBA WIP
vbt - May 30, 2010

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 cafe-alpha Dec 26, 2018
Wonderboy on game gear (not in Monster Land, but wonderboy anyway) was one of my favorite game at that time Thank you very much and keep up the good work

 vbt Feb 6, 2019
for motivation purpose :




 cafe-alpha Feb 6, 2019
@vbt... If you're at ease with current codebase, then keep it as-is Refactoring things generally end in time wasted and motivation killed.

 Slaminger Mar 7, 2019
Hello, what's going on over here? How's the project coming along?

 vbt Mar 7, 2019

Slaminger said:

i'm fixing bugs to make a release, it won't include atomic robokid and super pang won't have music.

 vbt Mar 11, 2019
first time with 4 layers :
1 - fg text
2 - bg1
3 - bg2
4 - bg3

it still need to find a good "hack" to select the right tiles for each layers, i can't load 1.4mb of tiles in vdp2 ram


 vbt Nov 8, 2019
new beta here :


it adds :

- MSX
- Atomic Robokid (WIP)
- Black Tiger (SFX & BGM)
- Fantasy Zone 2
- Omega
- Pang (SFX & BGM)
- Side Arms
- Solomon's Key
- Super Pang (SFX)
- Tetris
- Wonderboy in Monster Land (EN VC)

enjoy !

Big thanks to the fba team for the skills & support

NB : not tested on real saturn

 fafling Nov 9, 2019
I've burned a CD (Mediastar brand, supposed to use Taiyo yuden tech) with ImgBurn, I get some errors when it verifies the burned CD :


It also happened when I burned the august release on a Verbatim CD.

 vbt Nov 9, 2019
ok, thanks @fafling... for the test, i can provide another version using mkisofs

EDIT : i've replaced the ISO

 fafling Nov 9, 2019
The new ISO is burned by Imgburn without any error.
Tested on the PAL console switched to 60 Hz with a red Pseudo Saturn v6.314 1M/4M cartridge.

As reported for the august WIP, Kronos v1.7.0 displays the same graphical problem as the console on line scrolling and screen transitions in Outrun for both SMS emulators.

Atomic robo kid displays only the status layer NBG2 on the console, the rest is black. In Kronos v1.7.0, all layers are visible.

After exiting Atomic robo kid with A+B+C+start, launching SMS (Faze) emulator freezes the console at "Loading. Please wait" message (doesn't answer to A+B+C+start). Same behavior in Kronos v1.7.0 where an invalid opcode can be seen with DebugView :

Error: Master SH2 invalid opcode
R0 = 00006148 R12 = 414B4F4C
R1 = D0036002 R13 = 80000000
R2 = 413D2162 R14 = CAAAACD1
R3 = 00000000 R15 = 00000000
R4 = 413D2162 SR = 00000100
R5 = AAAAAAAB GBR = 00000000
R6 = 41E00000 VBR = 06000000
R7 = 00000000 MACH = 00000000
R8 = 413D2162 MACL = 00000000
R9 = AAAAAAAB PR = 00006156
R10 = 06010A24 PC = 000067B4
R11 = 2F862F96

 vbt Nov 9, 2019

fafling said:

fixed, new iso uploaded thanks for these tests

 fafling Nov 9, 2019
There's no longer the invalid opcode when launching Atomic robo kid then SMS (Faze), but there is a new one when launching SMS (CZ80) then Atomic robo kid (freezes emulation in Kronos v1.7.0 during initialization of ARK) :

Error: Master SH2 invalid opcode
R0 = 00000104 R12 = 00000000
R1 = 06021028 R13 = FFFFFFFF
R2 = FFF0FFF0 R14 = 002FC83C
R3 = 06000900 R15 = 060FFAC8
R4 = FFFFFFFE SR = 000000E0
R5 = 25FE00A0 GBR = 00000000
R6 = 0600C8F6 VBR = 06000000
R7 = 002FBBFC MACH = 00000000
R8 = 002FB800 MACL = 00000000
R9 = 06021BFB PR = 0600CD82
R10 = 06021BFB PC = FFF0FFF0
R11 = 060DBB94

 vbt Nov 10, 2019

fafling said:

fixed but not yet published

 fafling Nov 10, 2019
With the last version, there's no longer invalid opcodes, but if I launch SMS (CZ80) then Atomic robo kid, some sprites stay on screen in Kronos v1.7.0. It doesn't happen with SMS (Faze) launched before ARK.
Here, I'm not shooting and some lasers stay on screen, moving with the character (laser drawing commands are visible in VDP1 debug window) :

The first incorrect sprites appear during ARK ROM check.

 vbt Nov 11, 2019

fafling said:

oops, i had removed a cleanSprites at driver init :/


 cafe-alpha Nov 12, 2019
This happens a lot here too : the few weeks before (and after !) a release are privileged moments to find enormous bugs
Good luck in finalizing this release !

 vbt Dec 15, 2019

 vbt May 31, 2020
it's still alive :


 vbt Oct 27, 2020

 vbt Dec 19, 2020


atomic robokid layers fully working ! new drawing function

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