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Saturnin WIP thread
Runik - Sep 19, 2003

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 Runik Feb 15, 2005
I just received a batch of japanese saturn games, and some are showing stuff in Saturnin

Blue Breaker





Blue Chicago Blues - J.B.Harold



Eberouge Special





Yuukyuu Gensoukyoku Ensemble


 CrazyGoon Feb 15, 2005
Awesome!

 Runik Feb 15, 2005
Thanks

Some more :

Tenka Seiha

I had to implement 2048 colors bitmap mode for this one, and it seems playable I haven't found any difference with it running on my saturn (I have still to understand what's the goal of this game )





Nadesico

This one tries to read from unmapped areas after the loading screen (nasty boy )


 Pearl Jammzz Feb 19, 2005
yes! we can almost play all out H saturn games on the PC! woot! lol

 mrkotfw Feb 20, 2005
Runik, i'm wondering if your emulator has any 'back screen' support? :cheers

 Runik Mar 20, 2005
Mal, this is for you ! (I know you'll appreciate )

This is Batman Forever ST-V version, I don't know where to load the sound roms or the extra sound board but it seems to work well with only the program and graphic roms

Some sprites are garbled, but the game is playable ...










 mal Mar 20, 2005
Runik, you rock! :banana

(the ROMS were dumped from my cart/board)

 CrazyGoon Apr 20, 2005
Any news?

 Runik Apr 20, 2005

  
	
	
Originally posted by CrazyGoon@Thu, 2005-04-21 @ 05:43 AM

Any news?

[post=133048]Quoted post[/post]



I'm in the middle of a huge rewrite of the VDP core, so until this is done I won't have much news to share

But the first step is almost done (ie basic implementation of the priority between the VDP1 and the VDP2), the second one will concern performances increase (or at least a try )

During this rewrite I found a huge bug related to sprites display, so now the sprite list is fully displayed everytime (no more missing sprites/polygons )

 CrazyGoon Jun 1, 2005
Finished that rewrite? Keep the progress coming, Runik!

 Runik Jun 2, 2005
Sorry for the lack of updates, I haven't finished the rewrite yet ...

Every thing I want to add implies another thing to be done before, and so on, and so on ...

The first step needed right now is to have proper VDP1 cache lookup, when this technique will work it will also be used for VDP2 caching.

There are sooooo much things to do

 CrazyGoon Jun 2, 2005
Well, as long as things are truckin' along as per usual, there is no need for me to go into panic mode Keep up the good work!

 Pearl Jammzz Jun 2, 2005
ya, keep it commin!

 SeGaFrEaK_NL Jul 16, 2005
Was Ejihon released as a stand alone release for Saturn?

I know it's on Game Ware vol 1.

 Borisz Jul 29, 2005
Any news?

 Runik Jul 31, 2005
I finally understood why the emu was crashing when the VDP1 cache was being used, I sort of fixed it (there's still a huge memory leak, but it will be ironed out soon)

That kind of things happens when you do some major rewrite, you try stuff, sometimes it works, sometimes it doesn't ...

Anyway I'll have more time to work on it during the next weeks, as I twisted my ankle and I can convert my former sport slot into a programming slot

And I'll have my holidays during september too, so I hope I would be able to make some progress ...

 vbt Jul 31, 2005

  
	
	
Originally posted by Runik@Mon, 2005-08-01 @ 09:11 AM

Anyway I'll have more time to work on it during the next weeks, as I twisted my ankle



You have played too much at Sports Smash

 Runik Jul 31, 2005

  
	
	
Originally posted by vbt@Mon, 2005-08-01 @ 10:56 AM

You have played too much at Sports Smash

[post=137699]Quoted post[/post]



I damaged my ankle, not my wrist

 Borisz Jul 31, 2005
ouch

 Runik Sep 29, 2005
I'm back to work on Saturnin

I needed to take a break from emulation for a while, and now I'm back and ready to code

I did some tests with some techniques I had on my mind for a long time regarding video caching, and I must say I'm pleased by the results.

I only tried it on the bitmap display, and I got almost twice the original speed on Elan Dorée's character selection for example ...

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